Proof Number-Based Monte Carlo Tree Search

Research output: Contribution to journalArticleAcademicpeer-review

8 Downloads (Pure)

Abstract

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define three areas where the additional knowledge provided by the proof and disproof numbers gathered in MCTS trees might be used: final move selection, solving subtrees, and the UCB1 selection mechanism. We test all possible combinations on different time settings, playing against vanilla UCT on several games: Lines of Action (7×7 and 8×8 board sizes), MiniShogi, Knightthrough, and Awari. Furthermore, we extend this new algorithm to properly address games with draws, like Awari, by adding an additional layer of PNS on top of the MCTS tree. The experiments show that PN-MCTS is able to outperform MCTS in all tested game domains, achieving win rates up to 96.2% for Lines of Action.

Original languageEnglish
Article number10535724
Pages (from-to)148-157
Number of pages10
JournalIEEE Transactions on Games
Volume17
Issue number1
DOIs
Publication statusPublished - 1 Mar 2025

Keywords

  • Games
  • Monte Carlo methods
  • Search methods
  • Backpropagation
  • Uncertainty
  • Task analysis
  • Standards

Fingerprint

Dive into the research topics of 'Proof Number-Based Monte Carlo Tree Search'. Together they form a unique fingerprint.

Cite this