Abstract
Background Falls commonly occur due to losses of balance associated with vertical body movements (e.g. reacting to uneven ground, street curbs). Research, however, has focused on horizontal perturbations, such as forward and backward translations of the standing surface. This study describes and compares muscle activation patterns following vertical and horizontal perturbations during standing and walking, and investigates the role of vision during standing postural responses. Methods Fourteen healthy participants (ten males; 27 +/- 4 years-old) responded to downward, upward, forward, and backward perturbations while standing and walking in a virtual reality (VR) facility containing a moveable platform with an embedded treadmill; participants were also exposed to visual perturbations in which only the virtual scenery moved. We collected bilateral surface electromyography (EMG) signals from 8 muscles (tibialis anterior, rectus femoris, rectus abdominis, external oblique, gastrocnemius, biceps femoris, paraspinals, deltoids). Parameters included onset latency, duration of activation, and activation magnitude. Standing perturbations comprised dynamic-camera (congruent), static-camera (incongruent) and eyes-closed sensory conditions. ANOVAs were used to compare the effects of perturbation direction and sensory condition across muscles. Results Vertical perturbations induced longer onset latencies and shorter durations of activation with lower activation magnitudes in comparison to horizontal perturbations (p
Original language | English |
---|---|
Article number | 75 |
Number of pages | 18 |
Journal | Journal of NeuroEngineering and Rehabilitation |
Volume | 18 |
Issue number | 1 |
DOIs | |
Publication status | Published - 6 May 2021 |
Keywords
- Virtual reality
- Balance
- Gait
- Perturbations
- Postural control
- EMG
- COMPENSATORY REACTIONS
- LANDING MOVEMENTS
- EMG ACTIVITY
- HUMAN GAIT
- RESPONSES
- FALLS
- SYNERGIES
- BALANCE
- ORGANIZATION
- VISION