Optimising Level Generators for General Video Game AI

Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez-Liebana

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Original languageEnglish
Title of host publication 2019 IEEE Conference on Games (CoG)
PublisherIEEE
Pages1-8
DOIs
Publication statusPublished - Aug 2019
EventIEEE Conference on Games (CoG) 2019 - People's Palace, Queen Mary University of London, London, United Kingdom
Duration: 20 Aug 201923 Aug 2019

Conference

ConferenceIEEE Conference on Games (CoG) 2019
Abbreviated titleCOG
CountryUnited Kingdom
CityLondon
Period20/08/1923/08/19

Cite this

Drageset, O., Winands, M. H. M., Gaina, R. D., & Perez-Liebana, D. (2019). Optimising Level Generators for General Video Game AI. In 2019 IEEE Conference on Games (CoG) (pp. 1-8). IEEE. https://doi.org/10.1109/CIG.2019.8847961
Drageset, Olve ; Winands, Mark H. M. ; Gaina, Raluca D. ; Perez-Liebana, Diego. / Optimising Level Generators for General Video Game AI. 2019 IEEE Conference on Games (CoG). IEEE, 2019. pp. 1-8
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title = "Optimising Level Generators for General Video Game AI",
author = "Olve Drageset and Winands, {Mark H. M.} and Gaina, {Raluca D.} and Diego Perez-Liebana",
year = "2019",
month = "8",
doi = "10.1109/CIG.2019.8847961",
language = "English",
pages = "1--8",
booktitle = "2019 IEEE Conference on Games (CoG)",
publisher = "IEEE",
address = "United States",

}

Drageset, O, Winands, MHM, Gaina, RD & Perez-Liebana, D 2019, Optimising Level Generators for General Video Game AI. in 2019 IEEE Conference on Games (CoG). IEEE, pp. 1-8, IEEE Conference on Games (CoG) 2019 , London, United Kingdom, 20/08/19. https://doi.org/10.1109/CIG.2019.8847961

Optimising Level Generators for General Video Game AI. / Drageset, Olve; Winands, Mark H. M.; Gaina, Raluca D.; Perez-Liebana, Diego.

2019 IEEE Conference on Games (CoG). IEEE, 2019. p. 1-8.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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T1 - Optimising Level Generators for General Video Game AI

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AU - Gaina, Raluca D.

AU - Perez-Liebana, Diego

PY - 2019/8

Y1 - 2019/8

U2 - 10.1109/CIG.2019.8847961

DO - 10.1109/CIG.2019.8847961

M3 - Conference article in proceeding

SP - 1

EP - 8

BT - 2019 IEEE Conference on Games (CoG)

PB - IEEE

ER -

Drageset O, Winands MHM, Gaina RD, Perez-Liebana D. Optimising Level Generators for General Video Game AI. In 2019 IEEE Conference on Games (CoG). IEEE. 2019. p. 1-8 https://doi.org/10.1109/CIG.2019.8847961