Abstract
Opponent-model search is a game-tree search method that explicitly uses knowledge of the opponent. There is some risk involved in using opponent-model search. Both the prediction of the opponent’s moves and the estimation of the profitability of future positions should be of good quality and as such they should obey certain conditions. To investigate the role of prediction and estimation in actual computer game-playing, experiments with opponent-model search were performed in the game of bao. After five evaluation functions had been generated using machine-learning techniques, a series of tournaments between these evaluation functions was executed. They showed that opponent-model search can be applied successfully, provided that the conditions are met.keywordsopponent modelssearchevaluation functionsbao.
Original language | English |
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Title of host publication | Advances in Computer Games |
Editors | H. Iida, H.J. van den Herik |
Place of Publication | Amsterdam |
Publisher | Elsevier Publishers |
DOIs | |
Publication status | Published - 1 Jan 2003 |
Event | conference; 2003-01-01; 2003-01-01 - Duration: 1 Jan 2003 → 1 Jan 2003 |
Conference
Conference | conference; 2003-01-01; 2003-01-01 |
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Period | 1/01/03 → 1/01/03 |