Abstract
Online search in games has been a core interest of artificial intelligence. Search in imperfect information games (e.g., Poker, Bridge, Skat) is particularly challenging due to the complexities introduced by hidden information. In this paper, we present Online Outcome Sampling, an online search variant of Monte Carlo Counterfactual Regret Minimization, which preserves its convergence to Nash equilibrium. We show that OOS can overcome the problem of non-locality encountered by previous search algorithms and perform well against its worst-case opponents. We show that exploitability of the strategies played by OOS decreases as the amount of search time increases, and that preexisting Information Set Monte Carlo tree search (ISMCTS) can get more exploitable over time. In head-to-head play, OOS outperforms ISMCTS in games where non-locality plays a significant role, given a sufficient computation time per move.
Original language | English |
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Title of host publication | Proceedings of the 14th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2015) |
Number of pages | 10 |
Publication status | Published - 2015 |
Event | 14th International Conference on Autonomous Agents and Multiagent Systems - Istanbul, Turkey Duration: 4 May 2015 → 8 May 2015 Conference number: 14 http://www.ifaamas.org/AAMAS/aamas2015/ |
Conference
Conference | 14th International Conference on Autonomous Agents and Multiagent Systems |
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Abbreviated title | AAMAS 2015 |
Country/Territory | Turkey |
City | Istanbul |
Period | 4/05/15 → 8/05/15 |
Internet address |