On the computation of the nucleolus of a cooperative game

U Faigle*, W Kern, J Kuipers

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Original languageEnglish
Pages (from-to)79-98
Number of pages20
JournalInternational Journal of Game Theory
Volume30
Issue number1
DOIs
Publication statusPublished - Sep 2001

Keywords

  • core
  • nucleolus
  • prekernel
  • kernel
  • computational complexity
  • convex games
  • MCST-games
  • ellipsoid method
  • SPANNING TREE GAMES
  • COST ALLOCATION
  • COMPLEXITY
  • ALGORITHM
  • TIME
  • CORE

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