Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games

Chathura Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson, Peng Zhang, Jochen Renz

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Handling novel situations is a critical capability of Artificial Intelligence (AI) agents when working in open-world physical environments. To develop and evaluate these agents, we need realistic and meaningful novelties, that is, novelties that are detectable and learnable. However, there is a lack of research in the area of creating novelties for AI agents in physical environments. Physics-based video games are popular among AI researchers due to the ability to create realistic and controllable physical environments. In this paper, we present a systematic novelty generation framework for physics-based video games. This framework allows the user to define a specific objective when generating novel content that ensures detectability. We instantiate the proposed framework for the video game Angry Birds and conduct experiments to show that the generated novel content is consistent with the user-defined objectives. Furthermore, we use a reinforcement learning agent to experiment with the learnability of the generated novel content.
Original languageEnglish
Title of host publication2021 IEEE Conference on Games (CoG)
PublisherIEEE Canada
Pages1-8
Number of pages8
ISBN (Print)978-1-6654-4608-2
DOIs
Publication statusPublished - 20 Aug 2021
Event3rd IEEE Conference on Games - Online, IT Univesity of Copenhagen, Copenhagen, Denmark
Duration: 17 Aug 202120 Aug 2021
Conference number: 3
https://ieee-cog.org/2021/

Conference

Conference3rd IEEE Conference on Games
Abbreviated titleCoG 2021
Country/TerritoryDenmark
CityCopenhagen
Period17/08/2120/08/21
Internet address

Keywords

  • Systematics
  • Conferences
  • Cloning
  • Games
  • Reinforcement learning
  • Birds
  • Artificial intelligence

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