TY - GEN
T1 - MORPHING INSTRUMENT BODY MODELS
AU - Penttinen, Henri
AU - Karjalainen, Matti
AU - Härmä, Aki
N1 - Funding Information:
Henri Penttinen has been working in the ”Sound Source Modeling” project financed by the Academy of Finland. The work of Aki Härmä has been funded by the GETA graduate school.
Publisher Copyright:
© Proceedings of the International Conference on Digital Audio Effects, DAFx 2001.
PY - 2001
Y1 - 2001
N2 - In this study we present morphing methods for musical instrument body models using DSP techniques. These methods are able to transform a given body model gradually into another one in a controlled way, and they guarantee stability of the body models at each intermediate step. This enables to morph from a certain sized body model to a larger or smaller one. It is also possible to extrapolate beyond original models, thus creating new interesting (out of this world) instrument bodies. The opportunity to create a time-varying body, i.e., a model that changes in size over time, results in an interesting audio effect. This paper exhibits morphing mainly via guitar body examples, but naturally morphing can also be extended to other instruments with reverberant resonators as their bodies. Morphing from a guitar body model to a violin body model is viewed as an example. Implementation and perceptual issues of the signal processing methods are discussed. For related sound demonstrations, see www.acoustics.hut.fi/demo/dafx2001-bodymorph/.
AB - In this study we present morphing methods for musical instrument body models using DSP techniques. These methods are able to transform a given body model gradually into another one in a controlled way, and they guarantee stability of the body models at each intermediate step. This enables to morph from a certain sized body model to a larger or smaller one. It is also possible to extrapolate beyond original models, thus creating new interesting (out of this world) instrument bodies. The opportunity to create a time-varying body, i.e., a model that changes in size over time, results in an interesting audio effect. This paper exhibits morphing mainly via guitar body examples, but naturally morphing can also be extended to other instruments with reverberant resonators as their bodies. Morphing from a guitar body model to a violin body model is viewed as an example. Implementation and perceptual issues of the signal processing methods are discussed. For related sound demonstrations, see www.acoustics.hut.fi/demo/dafx2001-bodymorph/.
UR - http://www.scopus.com/inward/record.url?scp=85138775166&partnerID=8YFLogxK
M3 - Conference article in proceeding
AN - SCOPUS:85138775166
T3 - Proceedings of the International Conference on Digital Audio Effects, DAFx
BT - Proceedings of the International Conference on Digital Audio Effects, DAFx
T2 - 2001 COST G-6 Conference on Digital Audio Effects
Y2 - 6 December 2001 through 8 December 2001
ER -