@inbook{75bc400f80d1470c95501e06032f21b0,
title = "Monte-Carlo tree search solver",
abstract = "Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In this article we investigate the application of MCTS for the game Lines of Action (LOA). A new MCTS variant, called MCTS-Solver, has been designed to play narrow tacti- cal lines better in sudden-death games such as LOA. The variant differs from the traditional MCTS in respect to backpropagation and selection strategy. It is able to prove the game-theoretical value of a position given sufficient time. Experiments show that a Monte-Carlo LOA program us- ing MCTS-Solver defeats a program using MCTS by a winning score of 65%. Moreover, MCTS-Solver performs much better than a program using MCTS against several different versions of the world-class αβ pro- gram MIA. Thus, MCTS-Solver constitutes genuine progress in using simulation-based search approaches in sudden-death games, significantly improving upon MCTS-based programs.",
author = "Winands, {Mark H M} and Yngvi Bjornsson and Saito, {Jahn Takeshi}",
year = "2008",
doi = "10.1007/978-3-540-87608-3_3",
language = "English",
isbn = "3540876073",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "25--36",
booktitle = "Computers and Games",
address = "United States",
}