Abstract
Monte-Carlo Tree Search is a sampling-based search algorithm that has been successfully applied to a variety of games. Monte-Carlo rollouts allow it to take distant consequences of moves into account, giving it a strategic advantage in many domains over traditional depth-limited minimax search with alpha-beta pruning. However, MCTS builds a highly selective tree and can therefore miss crucial moves and fall into traps in tactical situations. Full-width minimax search does not suffer from this weakness. This paper proposes MCTS-minimax hybrids that employ shallow minimax searches within the MCTS framework. The three proposed approaches use minimax in the selection/expansion phase, the rollout phase, and the backpropagation phase of MCTS. Without requiring domain knowledge in the form of evaluation functions, these hybrid algorithms are a first step at combining the strategic strength of MCTS and the tactical strength of minimax. We investigate their effectiveness in the test domains of Connect-4 and Breakthrough.
| Original language | English |
|---|---|
| Title of host publication | Computational Intelligence in Games (CIG), 2013 IEEE Conference on |
| Publisher | IEEE |
| Pages | 129-136 |
| ISBN (Electronic) | 978-1-4673-5311-3 |
| ISBN (Print) | 978-1-4673-5310-6 |
| DOIs | |
| Publication status | Published - Aug 2013 |
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