Abstract
Modern game playing programs use opening books in order to perform better. Generating opening books automatically in combination with an αβ program has been well studied. A challenge is to generate automatically an opening book for the new Monte-Carlo Tree Search (MCTS) algorithms. In this article, we tackle this issue by combining two level of MCTS. The resulting algorithm is called Meta-MCTS. Instead of applying a simulation strategy, it uses an MCTS program to play a simulated game. We describe two Meta-MCTS algorithms: the first one, Quasi Best-First, favors exploitation. The second one, Beta Distribution Sampling, favors exploration. Our approach is generic and can be used for general game playing. Itwill be particularly usefulwhen there is off-line time avail- able. In order to evaluate the performances of these algorithms, we generated and tested 99 Go opening books.
| Original language | English |
|---|---|
| Pages | 7-12 |
| Number of pages | 6 |
| Publication status | Published - 2009 |
| Event | IJCAI'09 Workshop on General Intelligence in Game Playing Agents - Duration: 12 Jul 2009 → … |
Conference
| Conference | IJCAI'09 Workshop on General Intelligence in Game Playing Agents |
|---|---|
| Period | 12/07/09 → … |
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