Abstract
The history of games is obscured by our inability to recognise indicators of play in the archaeological record. Lines incised on a piece of rounded limestone found at the Roman site of Coriovallum in Heerlen, The Netherlands, evoke a board game yet do not reflect the grid of any game known today. Here, the results of use-wear analysis are used to inform artificial intelligence-driven simulations based on permutations of rules from historic Northern European games. Disproportionate wear along specific lines favours the rules of blocking games, potentially extending the time depth and regional use of this game type.
| Original language | English |
|---|---|
| Pages (from-to) | 111-126 |
| Number of pages | 16 |
| Journal | Antiquity |
| Volume | 100 |
| Issue number | 409 |
| DOIs | |
| Publication status | Published - 2026 |
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Dive into the research topics of 'Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game'. Together they form a unique fingerprint.Datasets
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Ludus Coriovalli AI-Simulated Play
Crist, W. (Creator), Piette, E. (Creator), Jeneson, K. (Creator), Soemers, D. J. N. J. (Creator), Stephenson, M. (Creator), van Goor, L. (Creator) & Brown, C. (Creator), DataverseNL, 16 Oct 2024
DOI: 10.34894/bwsjxl
Dataset/Software: Dataset
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