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Ludus Coriovalli: using artificial intelligence-driven simulations to identify rules for an ancient board game

  • Walter Crist*
  • , Éric Piette
  • , Karen Jeneson
  • , Dennis J. N. J. Soemers
  • , Matthew Stephenson
  • , Luk van Goor
  • , Cameron Browne
  • *Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

The history of games is obscured by our inability to recognise indicators of play in the archaeological record. Lines incised on a piece of rounded limestone found at the Roman site of Coriovallum in Heerlen, The Netherlands, evoke a board game yet do not reflect the grid of any game known today. Here, the results of use-wear analysis are used to inform artificial intelligence-driven simulations based on permutations of rules from historic Northern European games. Disproportionate wear along specific lines favours the rules of blocking games, potentially extending the time depth and regional use of this game type.
Original languageEnglish
Pages (from-to)111-126
Number of pages16
JournalAntiquity
Volume100
Issue number409
DOIs
Publication statusPublished - 2026

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