Abstract
This article presents a new learning system for predicting life and death in the game of go. It is called gone. The system uses a multi-layer perceptron classifier which is trained on learning examples extracted from game records. Blocks of stones are represented by a large amount of features which enable a rather precise prediction of life and death. On average, gone correctly predicts life and death for 88% of all the blocks that are relevant for scoring. Towards the end of a game the performance increases up to 99%. A straightforward extension for full-board evaluation is discussed. Experiments indicate that the predictor is an important component for building a strong full-board evaluation function.
Original language | English |
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Pages (from-to) | 258-272 |
Journal | Information Sciences |
Volume | 175 |
Issue number | 4 |
DOIs | |
Publication status | Published - 15 Nov 2005 |
Keywords
- Go
- learning
- game records
- neural net
- life and death