Learning to estimate potential territory in the game of Go

ECD van der Werf*, HJ van den Herik, JWHM Uiterwijk

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

This paper investigates methods for estimating potential territory in the game of Go. We have tested the performance of direct methods known from the literature, which do not require a notion of life and death. Several enhancements are introduced which can improve the performance of the direct methods. New trainable methods are presented for learning to estimate potential territory from examples. The trainable methods can be used in combination with our previously developed method for predicting life and death [25]. Experiments show that all methods are greatly improved by adding knowledge of life and death.
Original languageEnglish
Title of host publicationComputers and Games
PublisherSpringer
Pages81-96
ISBN (Print)3-540-32488-7
DOIs
Publication statusPublished - 2006

Publication series

SeriesLecture Notes in Computer Science
Volume3846

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