Abstract
Assessment tests can be frustrating for participants and - due to ameticulous documentation load - arduous for experimentalists. Consequently, research has been done to make assessments more fun for the participants by integrating these assessments into serious games, and less demanding for the experimentalists by automating observations through computer vision or wearable sensors. However, children and elderly participants become anxious and behave differently while being observed by a camera or when asked to wear sensor-suits. Hence, we investigate a different methodology to assess the physical status of a participant an instrumented game dice with integrated sensors. Prior research has established that throws are a measure of physical capabilities. A participant in the context of a serious game throws the instrumented dice and we demonstrate that the variables extracted from the interaction with the dice provide us with an indication about the participant's wrist abilities.
Original language | English |
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Title of host publication | Ict For Health, Accessibility And Wellbeing, Ihaw |
Editors | E Pissaloux, GA Papadopoulos, A Achilleos, R Velazquez |
Publisher | Springer International Publishing AG |
Pages | 3-17 |
Number of pages | 15 |
Volume | 1538 |
ISBN (Electronic) | 978-3-030-94209-0 |
ISBN (Print) | 9783030942083 |
DOIs | |
Publication status | Published - 2021 |
Event | First International Conference on ICT for Health, Accessibility and Wellbeing - Online, Cyprus Duration: 8 Nov 2021 → 9 Nov 2021 https://cyprusconferences.org/ihaw2021/#:~:text=ICT%20for%20Health%2C%20Accessibility%20and%20Wellbeing%20(IC%2DIHAW%202021,poster%20presentations%20and%20demonstrations%20sessions. |
Publication series
Series | Communications in Computer and Information Science |
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Volume | 1538 |
ISSN | 1865-0929 |
Conference
Conference | First International Conference on ICT for Health, Accessibility and Wellbeing |
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Abbreviated title | IHAW 2021 |
Country/Territory | Cyprus |
Period | 8/11/21 → 9/11/21 |
Internet address |
Keywords
- Serious games
- Physical interaction
- Intelligent toys
- Human movement
- Smart assessment tool
- MEDICINE BALL THROW
- UPPER-BODY POWER
- OLDER-ADULTS