How to Guard a Graph?

Fedor V. Fomin, Petr A. Golovach, Alexander Hall, Matúš Mihalák, Elias Vicari, Peter Widmayer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review


We initiate the study of the algorithmic foundations of games in which a set of cops has to guard a region in a graph (or digraph) against a robber. The robber and the cops are placed on vertices of the graph; they take turns in moving to adjacent vertices (or staying). The goal of the robber is to enter the guarded region at a vertex with no cop on it. The problem is to find the minimum number of cops needed to prevent the robber from entering the guarded region. The problem is highly non-trivial even if the robber’s or the cops’ regions are restricted to very simple graphs. The computational complexity of the problem depends heavily on the chosen restriction. In particular, if the robber’s region is only a path, then the problem can be solved in polynomial time. When the robber moves in a tree, then the decision version of the problem is np-complete. Furthermore, if the robber is moving in a dag, the problem becomes pspace-complete.
Original languageEnglish
Title of host publicationProceedings of the 19th International Symposium on Algorithms and Computation (ISAAC)
Number of pages12
Publication statusPublished - 2008
Externally publishedYes

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