Home-to-home communication using 3D shadows

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

In some visual communication applications it is not possible or even desired to aim at a photorealistic representation of the remote person. One possibility is to aim at stylized visual representations of remote persons, e.g., as avatars shown on a display device or as shadows in lighting. In this paper we introduce a system for persistent and ambient visual communication based on capture, transmission, and rendering of 3D shadow representations of users. The shape of a person is captured using a distributed camera array, compressed, and transmitted over the network. In the receiving end the shape is projected as a shadow on a surface using a lighting device. We demonstrate that the 3D representation of the shape makes it possible to control the 2D visualization at the receiving end in many interesting ways. For example, when controlled by tracking of the observing user the shadow may create a visual illusion of a 3D shape on the wall.

Original languageEnglish
Title of host publicationIMMERSCOM 2009 - Proceedings of the 2nd International Conference on Immersive Telecommunications
PublisherThe Association for Computing Machinery, Inc.
ISBN (Electronic)9789639799394
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event2nd International Conference on Immersive Telecommunications - Berkeley, United States
Duration: 27 May 200929 May 2009
Conference number: 2

Conference

Conference2nd International Conference on Immersive Telecommunications
Abbreviated titleIMMERSCOM 2009
Country/TerritoryUnited States
CityBerkeley
Period27/05/0929/05/09

Keywords

  • 3D shape
  • ambient
  • multi-view
  • persistent
  • real-time
  • social presence
  • video-based capture

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