Abstract
This dissertation tested a serious game approach for increasing safer-sex behavior in young people while broadening the focus on barrier protection by adding the following two behaviors: asking about a new sex partner’s sexual health and refraining from risky sexual practices with a new sex partner. The results obtained were mixed and suggest that more gaming sessions than provided were needed to achieve a robust attitude change, and that targeting three behaviors in one game might have simply been too much. It seems that in a virtual environment - less is more.
Original language | English |
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Awarding Institution |
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Award date | 6 Feb 2019 |
Place of Publication | Maastricht |
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Print ISBNs | 9789463802307 |
DOIs | |
Publication status | Published - 2019 |
Keywords
- Gaming
- Safe sex
- explicit and implicit cognition