TY - CHAP
T1 - Gaming as a training tool to train cognitive skills in emergency care: How effective is it?
AU - Dankbaar, Mary E. W.
AU - Bakhuys Roozeboom, M.
AU - Oprins, E.
AU - Rutten, F.
AU - van Saase, Jan L. C. M.
AU - van Merriënboer, Jeroen
AU - Schuit, S.
PY - 2014
Y1 - 2014
N2 - Training emergency care skills is critical for patient safety and an essential part of medical education. Increasing demands on competences of doctors and limited training budgets necessitate new and cost-effective training methods. In the last decade, serious games have been propagated to train complex skills; they are expected to facilitate active, engaging and intrinsically motivated learning. Erasmus mc has developed a serious game to train emergency care skills, as a preparation for the faceto- face training. This ‘abcdesim’ game provides a realistic online emergency department environment where doctors can assess and stabilize patients in a virtual emergency department.research questions: show residents, after using the abcdesim game, better emergency care skills before f2f-training than residents who did not use the game? are they feeling engaged with the patient cases and more motivated for the course?.
AB - Training emergency care skills is critical for patient safety and an essential part of medical education. Increasing demands on competences of doctors and limited training budgets necessitate new and cost-effective training methods. In the last decade, serious games have been propagated to train complex skills; they are expected to facilitate active, engaging and intrinsically motivated learning. Erasmus mc has developed a serious game to train emergency care skills, as a preparation for the faceto- face training. This ‘abcdesim’ game provides a realistic online emergency department environment where doctors can assess and stabilize patients in a virtual emergency department.research questions: show residents, after using the abcdesim game, better emergency care skills before f2f-training than residents who did not use the game? are they feeling engaged with the patient cases and more motivated for the course?.
U2 - 10.1007/978-3-658-07141-7_3
DO - 10.1007/978-3-658-07141-7_3
M3 - Chapter
BT - Games for health
ER -