Gaming as a training tool to train cognitive skills in emergency care: How effective is it?

Mary E. W. Dankbaar, M. Bakhuys Roozeboom, E. Oprins, F. Rutten, Jan L. C. M. van Saase, Jeroen van Merriënboer, S. Schuit

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Original languageEnglish
Title of host publicationGames for health
Publication statusPublished - 2014

Cite this

Dankbaar, M. E. W., Bakhuys Roozeboom, M., Oprins, E., Rutten, F., van Saase, J. L. C. M., van Merriënboer, J., & Schuit, S. (2014). Gaming as a training tool to train cognitive skills in emergency care: How effective is it? In Games for health