Keyphrases
Completion Rate
100%
Adaptive Learning
100%
Game over
100%
Gamification
100%
Learning Course
50%
Electronic Learning
33%
Personalization
33%
Socioeconomic Status
16%
Belgian
16%
Causal Effect
16%
Behavioral Response
16%
Nonparametric
16%
Learning Theory
16%
Psychological Factors
16%
Young Individuals
16%
Quasi-experimental Design
16%
Causal Mechanisms
16%
Parametric Survival Analysis
16%
Financial Education
16%
Theoretical Mechanism
16%
Behavioral Attitude
16%
Personalized Learning
16%
Improved Behavior
16%
Education Platform
16%
Lower Completions
16%
Computer Science
Adaptive Learning
100%
Completion Rate
100%
Gamification
100%
Learning Course
50%
Electronic Learning
33%
Decision-Making
16%
Causal Mechanism
16%
Financial Education
16%
Design Experiment
16%
Single Individual
16%
Behavioral Response
16%
INIS
learning
100%
e-learning
50%
surveys
50%
adults
50%
attitudes
50%
education
25%
size
25%
design
25%
decision making
25%
psychological behavior
25%
Social Sciences
Gamification
100%
Electronic Learning
40%
Psychological Factor
20%
Learning Theory
20%
Personalized Learning
20%
Decision Making
20%
Economics, Econometrics and Finance
e-Learning
100%
Duration Analysis
50%
Personalized Learning
50%
Psychology
Gamification
100%
Decision Making
20%
Psychological Factor
20%
Survival Analysis
20%