Evaluating the Adoption of the Physical Board Game Ludo for Automated Assessments of Cognitive Abilities

F. Schmitt, S.M. Christopher, K. Tumanov, G. Weiss, R. Mockel*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

97 Downloads (Pure)

Abstract

Serious games present a valuable tool for continuous cognitive assessments especially in the case of elderly, where there is a lack of cognitive tools to continuously assess the transitory conditions that occur between normal cognition and cognitive failure. However, designing games for elderly poses distinctive challenges since one has to take into account the limited experience of today's elderly with digital gameplay interfaces like touch screens that are second-nature to younger players. In this paper we present an initial user study with young and healthy subjects where we evaluate a computer-vision based digitalization process that is necessary to turn a physical version of the board game "Ludo" into an automated assessment tool. We further evaluate to which extend this tool presents a valid alternative to assess the strategic cognitive capabilities of a person. We have chosen Ludo in its physical form after careful consideration together with elderly and caregivers since many elderlies know this game from their childhood and thus do not need to learn new game rules or to adapt to digital environment.
Original languageEnglish
Title of host publicationJoint International Conference on Serious Games, JSCG 2018, SERIOUS GAMES
EditorsStefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Oliviera, Tim Marsh, Polona Caserman
PublisherSpringer
Pages30-42
Number of pages13
Volume11243
ISBN (Print)9783030027612
DOIs
Publication statusPublished - 2018
Event4th International Joint Conference on Serious Games (JCSG) - Darmstadt, Germany
Duration: 7 Nov 20188 Nov 2018

Publication series

SeriesLecture Notes in Computer Science
Volume11243
ISSN0302-9743

Conference

Conference4th International Joint Conference on Serious Games (JCSG)
Country/TerritoryGermany
CityDarmstadt
Period7/11/188/11/18

Keywords

  • Serious games
  • Cognitive assessment
  • Evaluation Board game
  • Ludo
  • SERIOUS GAMES

Cite this