Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health

Rik Crutzen*, Jonathan van't Riet, Camille E. Short

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

19 Citations (Web of Science)

Abstract

Enjoyment is consistently noted as important for engaging audiences in games for health. However, as a term, enjoyment is often used interchangeably with a host of other terms, some of which overlap conceptually. This obscures what does and what does not constitute enjoyment, and in turn slows scientific progress by making the study of enjoyment and the synthesis of enjoyment-related research difficult. This article is aimed at improving our understanding of enjoyment by distinguishing enjoyment from other important constructs, such as fun and engagement, and by providing an overview of the experimental evidence on the determinants of enjoyment in videogames. Competence, narrative transportation, and relevance are identified as key factors related to enjoyment, and future studies examining these factors using games for health are recommended.
Original languageEnglish
Pages (from-to)15-20
JournalGames for Health Journal
Volume5
Issue number1
DOIs
Publication statusPublished - 1 Feb 2016

Cite this