Do-It-Yourself Gamified Cognitive Training: Viewpoint

Sjors C. F. van de Weijer*, Mark L. Kuijf, Nienke M. de Vries, Bastiaan R. Bloem, Annelien A. Duits

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Original languageEnglish
Article number12130
Number of pages12
JournalJMIR Serious Games
Volume7
Issue number2
DOIs
Publication statusPublished - 2019

Keywords

  • cognitive remediation
  • Parkinson disease
  • video games
  • PARKINSONS-DISEASE
  • GAME
  • REHABILITATION
  • DEMENTIA
  • APATHY
  • EFFICACY
  • TRIAL

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