@inproceedings{122a807eca2a4cae949deb93e06798a7,
title = "Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres",
abstract = "Preventing falls is extremely important today as people live long sedentary lives. Fall prevention platforms can help, by stimulating seniors to perform exercises that improve balance and muscular strength. However, existing platforms for fall prevention mostly target individual users exercising at home. This paper describes the design and evaluation of a multi-player fall prevention game platform, FallSensing Games, to be used in senior care centers. The game design was inspired by the Otago Exercise Programme and the evaluation focused on biomechanical parameters, game experience, and technology acceptance. Results showed that the game was easy to follow, that seniors performed exercises correctly, and that the game integrated well with the activities of the senior care centers. Lessons learned from this project may inspire the development of similar platforms, and, in this way, support group exercise practices at senior care centers.",
keywords = "Serious games, Exergames, Multiplayer games, Fall prevention, Older adults, Wearable devices, OLDER-ADULTS, EXERGAMES, EXERCISE",
author = "J. Silva and E. Oliveira and D. Moreira and F. Nunes and M. Caic and J. Madureira and E. Pereira",
year = "2018",
doi = "10.1007/978-3-319-99426-0_9",
language = "English",
isbn = "9783319994253",
volume = "11112",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "103--114",
editor = "Esteban Clua and Licinio Roque and Artur Lugmayr and Pauliina Tuomi",
booktitle = "ENTERTAINMENT COMPUTING - ICEC 2018",
address = "United States",
note = "17th IFIP TC 14 International Conference on n Entertainment Computation (IFIP-ICEC) held at the 24th IFIP World Computer Congress (WCC) ; Conference date: 17-09-2018 Through 20-09-2018",
}