Design and Evaluation of a Fall Prevention Multiplayer Game for Senior Care Centres

J. Silva*, E. Oliveira, D. Moreira, F. Nunes, M. Caic, J. Madureira, E. Pereira

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Preventing falls is extremely important today as people live long sedentary lives. Fall prevention platforms can help, by stimulating seniors to perform exercises that improve balance and muscular strength. However, existing platforms for fall prevention mostly target individual users exercising at home. This paper describes the design and evaluation of a multi-player fall prevention game platform, FallSensing Games, to be used in senior care centers. The game design was inspired by the Otago Exercise Programme and the evaluation focused on biomechanical parameters, game experience, and technology acceptance. Results showed that the game was easy to follow, that seniors performed exercises correctly, and that the game integrated well with the activities of the senior care centers. Lessons learned from this project may inspire the development of similar platforms, and, in this way, support group exercise practices at senior care centers.
Original languageEnglish
Title of host publicationENTERTAINMENT COMPUTING - ICEC 2018
EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
PublisherSpringer
Pages103-114
Number of pages12
Volume11112
ISBN (Print)9783319994253
DOIs
Publication statusPublished - 2018
Event17th IFIP TC 14 International Conference on n Entertainment Computation (IFIP-ICEC) held at the 24th IFIP World Computer Congress (WCC) - POLAND
Duration: 17 Sept 201820 Sept 2018

Publication series

SeriesLecture Notes in Computer Science
Volume11112
ISSN0302-9743

Conference

Conference17th IFIP TC 14 International Conference on n Entertainment Computation (IFIP-ICEC) held at the 24th IFIP World Computer Congress (WCC)
Period17/09/1820/09/18

Keywords

  • Serious games
  • Exergames
  • Multiplayer games
  • Fall prevention
  • Older adults
  • Wearable devices
  • OLDER-ADULTS
  • EXERGAMES
  • EXERCISE

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