Abstract
People with Parkinson's disease (PD) experience mobility impairments that impact daily functioning, yet conventional clinical assessments provide limited insight into real-world mobility. This study evaluated motor-state classification and the concurrent validity of mobility metrics derived from augmented-reality (AR) glasses against a markerless motion capture system (Theia3D) during gamified AR exercises. Fifteen participants with PD completed five gamified AR exercises measured with both systems. Motor-state segments included straight walking, turning, squatting, and sit-to-stand/stand-to-sit transfers, from which the following mobility metrics were derived: step length, gait speed, cadence, transfer and squat durations, squat depth, turn duration, and peak turn angular velocity. We found excellent between-systems consistency for head position (X, Y, Z) and yaw-angle time series (ICC(c,1) > 0.932). The AR-based motor-state classification showed high accuracy, with F1-scores of 0.947-1.000. Absolute agreement with Theia3D was excellent for all mobility metrics (ICC(A,1) > 0.904), except for cadence during straight walking and peak angular velocity during turns, which were good and moderate (ICC(A,1) = 0.890, ICC(A,1) = 0.477, respectively). These results indicate that motor states and associated mobility metrics can be accurately derived during gamified AR exercises, verified in a controlled laboratory environment in people with mild to moderate PD, a necessary first step towards unobtrusive derivation of mobility metrics during in-clinic and at-home AR neurorehabilitation exercise programs.
| Original language | English |
|---|---|
| Article number | 7172 |
| Number of pages | 19 |
| Journal | Sensors |
| Volume | 25 |
| Issue number | 23 |
| DOIs | |
| Publication status | Published - 24 Nov 2025 |
Keywords
- augmented reality
- Parkinson's disease
- concurrent validity
- mobility
- gait
- turning
- transfers
- motor states
- gamified exercises