Deriving Motor States and Mobility Metrics from Gamified Augmented Reality Rehabilitation Exercises in People with Parkinson's Disease

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Abstract

People with Parkinson's disease (PD) experience mobility impairments that impact daily functioning, yet conventional clinical assessments provide limited insight into real-world mobility. This study evaluated motor-state classification and the concurrent validity of mobility metrics derived from augmented-reality (AR) glasses against a markerless motion capture system (Theia3D) during gamified AR exercises. Fifteen participants with PD completed five gamified AR exercises measured with both systems. Motor-state segments included straight walking, turning, squatting, and sit-to-stand/stand-to-sit transfers, from which the following mobility metrics were derived: step length, gait speed, cadence, transfer and squat durations, squat depth, turn duration, and peak turn angular velocity. We found excellent between-systems consistency for head position (X, Y, Z) and yaw-angle time series (ICC(c,1) > 0.932). The AR-based motor-state classification showed high accuracy, with F1-scores of 0.947-1.000. Absolute agreement with Theia3D was excellent for all mobility metrics (ICC(A,1) > 0.904), except for cadence during straight walking and peak angular velocity during turns, which were good and moderate (ICC(A,1) = 0.890, ICC(A,1) = 0.477, respectively). These results indicate that motor states and associated mobility metrics can be accurately derived during gamified AR exercises, verified in a controlled laboratory environment in people with mild to moderate PD, a necessary first step towards unobtrusive derivation of mobility metrics during in-clinic and at-home AR neurorehabilitation exercise programs.
Original languageEnglish
Article number7172
Number of pages19
JournalSensors
Volume25
Issue number23
DOIs
Publication statusPublished - 24 Nov 2025

Keywords

  • augmented reality
  • Parkinson's disease
  • concurrent validity
  • mobility
  • gait
  • turning
  • transfers
  • motor states
  • gamified exercises

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