Cross-Sector and Cross-Discipline Project Planning for Serious Interactive Digital Narratives

Nicole Basaraba*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

This tutorial will provide participants with an overview of a theory-based project planning process, namely a "seven-phase framework" for creating nonfiction edutainment experiences from the ground up. The types of "serious digital stories" can take various formats (e.g., serious games, mobile apps, interactive web exhibitions/documentaries, AR/VR) depending on the interests and needs of the project developers. The target audience that would most benefit from this tutorial would be collaboration teams from institutions (e.g., museum, NGO, news reporters), research groups, creative industries, and (preferably) one member from each group. By the end of this tutorial a team of collaborators could develop a drafted project proposal for future academic funding application or a series of "next steps" for carrying out an research and development project.
Original languageEnglish
Title of host publicationENTERTAINMENT COMPUTING, ICEC 2021
PublisherSpringer
Pages537-539
Number of pages3
Volume13056
ISBN (Print)9783030893934
Publication statusPublished - 2021
Event20th International Conference on Entertainment Computing (ICEC) - Coimbra, Portugal
Duration: 2 Nov 20215 Nov 2021
https://ifip-icec2021.dei.uc.pt/

Publication series

SeriesInformation Systems and Applications, incl. Internet/Web, and HCI
Volume13056

Conference

Conference20th International Conference on Entertainment Computing (ICEC)
Abbreviated titleIFIP-ICEC 2021
Country/TerritoryPortugal
CityCoimbra
Period2/11/215/11/21
Internet address

Keywords

  • Non-fiction
  • Edutainment
  • Project planning

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