Abstract
This tutorial will provide participants with an overview of a theory-based project planning process, namely a "seven-phase framework" for creating nonfiction edutainment experiences from the ground up. The types of "serious digital stories" can take various formats (e.g., serious games, mobile apps, interactive web exhibitions/documentaries, AR/VR) depending on the interests and needs of the project developers. The target audience that would most benefit from this tutorial would be collaboration teams from institutions (e.g., museum, NGO, news reporters), research groups, creative industries, and (preferably) one member from each group. By the end of this tutorial a team of collaborators could develop a drafted project proposal for future academic funding application or a series of "next steps" for carrying out an research and development project.
Original language | English |
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Title of host publication | ENTERTAINMENT COMPUTING, ICEC 2021 |
Publisher | Springer |
Pages | 537-539 |
Number of pages | 3 |
Volume | 13056 |
ISBN (Print) | 9783030893934 |
Publication status | Published - 2021 |
Event | 20th International Conference on Entertainment Computing (ICEC) - Coimbra, Portugal Duration: 2 Nov 2021 → 5 Nov 2021 https://ifip-icec2021.dei.uc.pt/ |
Publication series
Series | Information Systems and Applications, incl. Internet/Web, and HCI |
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Volume | 13056 |
Conference
Conference | 20th International Conference on Entertainment Computing (ICEC) |
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Abbreviated title | IFIP-ICEC 2021 |
Country/Territory | Portugal |
City | Coimbra |
Period | 2/11/21 → 5/11/21 |
Internet address |
Keywords
- Non-fiction
- Edutainment
- Project planning