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Consequentialism in dynamic games

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

In this paper we study the idea of consequentialism in dynamic games by considering two versions: A commonly used utility-based version stating that the player's preferences are governed by a utility function on consequences, and a preference-based version which faithfully translates the original idea of consequentialism to restrictions on the player's preferences. Utility-based consequentialism always implies preference-based consequentialism, but the other direction is not necessarily true, as is shown by means of a counterexample. In this paper we offer conditions under which the two notions are equivalent.
Original languageEnglish
Pages (from-to)302-342
Number of pages41
JournalEconomics and Philosophy
Volume42
Issue number2
Early online date1 Oct 2025
DOIs
Publication statusPublished - 1 Jul 2026

JEL classifications

  • c72 - Noncooperative Games
  • d81 - Criteria for Decision-Making under Risk and Uncertainty

Keywords

  • Consequentialism
  • utility-based consequentialism
  • preference-based consequentialism
  • dynamic games
  • conditional preference relation
  • DEFINITION

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