Abstract
In this paper we study the idea of consequentialism in dynamic games by considering two versions: A commonly used utility-based version stating that the player's preferences are governed by a utility function on consequences, and a preference-based version which faithfully translates the original idea of consequentialism to restrictions on the player's preferences. Utility-based consequentialism always implies preference-based consequentialism, but the other direction is not necessarily true, as is shown by means of a counterexample. In this paper we offer conditions under which the two notions are equivalent.
| Original language | English |
|---|---|
| Pages (from-to) | 302-342 |
| Number of pages | 41 |
| Journal | Economics and Philosophy |
| Volume | 42 |
| Issue number | 2 |
| Early online date | 1 Oct 2025 |
| DOIs | |
| Publication status | Published - 1 Jul 2026 |
JEL classifications
- c72 - Noncooperative Games
- d81 - Criteria for Decision-Making under Risk and Uncertainty
Keywords
- Consequentialism
- utility-based consequentialism
- preference-based consequentialism
- dynamic games
- conditional preference relation
- DEFINITION
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