Computer games and prosocial behaviour

F. Mengel

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

We relate different self-reported measures of computer use to individuals' propensity to cooperate in the Prisoner's dilemma. The average cooperation rate is positively related to the self-reported amount participants spend playing computer games. None of the other computer time use variables (including time spent on social media, browsing internet, working etc.) are significantly related to cooperation rates.

Original languageEnglish
Article numbere94099
Number of pages5
JournalPLOS ONE
Volume9
Issue number4
Early online date9 Apr 2014
DOIs
Publication statusPublished - 9 Apr 2014

Keywords

  • PLAYING VIOLENT VIDEO
  • COOPERATION
  • DILEMMA
  • AGGRESSION

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