Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with 'video game addiction'

Antonius J. van Rooij*, Tim M. Schoenmakers, Dike Van de Mheen

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Original languageEnglish
Pages (from-to)269-274
Number of pages6
JournalAddictive Behaviors
Volume64
DOIs
Publication statusPublished - Jan 2017

Keywords

  • Internet gaming disorder
  • Video game addiction
  • Assessment tool
  • DSM-5
  • Sensitivity
  • Adolescents
  • INTERNET ADDICTION
  • SCALE
  • ADOLESCENTS
  • VALIDITY

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