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Choice in Interactive Environments
J.H. Steckel
*
, R.S. Winer
, R.E. Bucklin
, B.G.C. Dellaert
, X. Dreze
, G. Haubl
, S.D. Jap
, J.D.C. Little
, T. Meyvis
, A.L. Montgomery
, A. Rangaswamy
*
Corresponding author for this work
Marketing & Supply Chain Management
Graduate School of Business and Economics
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Keyphrases
Interactive Environments
100%
Decision-making Process
50%
Desktop Computer
50%
Early 21st Century
50%
Personal Digital Assistant
50%
Decision Aid
50%
Customer Preference
50%
Tablet Computer
50%
Interactive Marketing
50%
Intelligent Agents
50%
Mass Scale
50%
Cell Phone
50%
Laptop Computer
50%
Making Decisions
50%
Social Sciences
Decision-Making Process
100%
Mobile Phones
100%
Decision Aid
100%
21st century
100%
Interactive Marketing
100%
Computer Science
Interactive Environment
100%
Decision-Making
50%
Personal Digital Assistant
50%
Cellular Phone
50%
Tablet Computer
50%
Desktop Computer
50%
Laptop Computer
50%
Intelligent Agent
50%
Psychology
Decision-Making Process
100%
Decision Aid
100%
Mobile Phones
100%
INIS
environment
100%
computers
66%
information
33%
decision making
33%
marketing
33%
Economics, Econometrics and Finance
Marketing
100%