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Calculus Legacy: A Ludo-Didactical Learning Experience For Mathematics in Engineering Education

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Abstract

Calculus is a key subject in engineering education but is often experienced as abstract and demotivating by students. Calculus Legacy, a narrative-driven, legacy-style board game, was designed using Ludo Didactics principles to create an active, learner-centered environment. By aligning the game with Problem-Based Learning, the game transforms calculus into an engaging, contextualized, and learner-driven experience. In this workshop, participants will engage with a curated version of the game, assume unique roles, and solve real-world-inspired calculus problems, simulating how students collaborate in small teams. Calculus Legacy provides a concrete example of how Ludo Didactics can enhance mathematics education within engineering programs. Participants will gain insights into implementing similar game-based strategies in their own courses to promote student-centered, active learning and increase motivation in STEM education.
Original languageEnglish
Title of host publicationSEFI 2025 - 53rd Annual Conference of the European Society for Engineering Education
Subtitle of host publicationEngineering and Society, Proceedings
EditorsRiikka Kangaslampi, Greet Langie, Hannu-Matti Järvinen, Balázs Nagy
PublisherEuropean Society for Engineering Education (SEFI)
Pages2015-2023
Number of pages9
ISBN (Electronic)9782873520298
DOIs
Publication statusPublished - 17 Nov 2025
Event53rd Annual Conference Of The European Society For Engineering Education - Tampere University, City Centre Campus, Main Building, Tampere, Finland
Duration: 15 Sept 202518 Sept 2025
Conference number: 53
https://www.sefi2025.eu/

Conference

Conference53rd Annual Conference Of The European Society For Engineering Education
Abbreviated titleSEFI Annual Conference 2025
Country/TerritoryFinland
CityTampere
Period15/09/2518/09/25
Internet address

Keywords

  • Ludo Didactics
  • game-based learning
  • student engagement
  • mathematics
  • Mathematics education
  • problem-based learning
  • co-creation
  • student motivation

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