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Abstract
On 20 and 21 January 2025, the GameTable COST Action's Working Group 1 convened in London for a meeting focused on game-playing artificial intelligence (AI), including search algorithms, knowledge representation, and reinforcement learning. The first day featured participant presentations, while the second day was dedicated to plenary and small group discussions. A significant outcome was the identified need for accessible resources to bridge AI and cultural heritage research. This report provides a summary of the discussions and talks that took place during the meeting.
| Original language | English |
|---|---|
| Pages (from-to) | 41-47 |
| Number of pages | 7 |
| Journal | ICGA Journal |
| Volume | 47 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 1 Apr 2025 |
Keywords
- GameTable
- working group meeting
- tabletop games
- artificial intelligence
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Dive into the research topics of 'Bridging Artificial Intelligence (AI) and Cultural Heritage: Outcomes From the GameTable Working Group 1 (WG1) London Meeting'. Together they form a unique fingerprint.Activities
- 1 Organizing or contributing to an event
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GameTable WG2 Second Meeting
Soemers, D. (Organiser)
20 Jan 2025 → 21 Jan 2025Activity: Organizing, contributing or attending an event › Organizing or contributing to an event › Academic
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