Abstract
A new indirect scheme for encoding neural network connection weights as sets of wavelet-domain coefficients is proposed in this paper. It exploits spatial regularities in the weight-space to reduce the genspace dimension by considering the low-frequency wavelet coefficients only. The wavelet-based encoding builds on top of a frequency-domain encoding, but unlike when using a Fourier-type transform, it offers gene locality while preserving continuity of the genotype-phenotype mapping. We argue that this added property allows for more efficient evolutionary search and demonstrate this on the octopus-arm control task, where superior solutions were found in fewer generations. The scalability of the wavelet-based encoding is shown by evolving networks with many parameters to control game-playing agents in the Arcade Learning Environment.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Genetic and Evolutionary Computation Conference |
| Publisher | Association for Computing Machinery (ACM) |
| Pages | 517-524 |
| Number of pages | 8 |
| ISBN (Print) | 9781450342063 |
| DOIs | |
| Publication status | Published - 2016 |
| Event | Genetic and Evolutionary Computation Conference (GECCO) - Denver, United States Duration: 20 Jul 2016 → 24 Jul 2016 http://gecco-2016.sigevo.org/index.html/HomePage.html |
Conference
| Conference | Genetic and Evolutionary Computation Conference (GECCO) |
|---|---|
| Abbreviated title | GECCO 2016 |
| Country/Territory | United States |
| City | Denver |
| Period | 20/07/16 → 24/07/16 |
| Internet address |
Keywords
- Neuroevolution
- indirect encoding
- wavelets
- gene-locality
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