Abstract
This paper examines a simple 5 5 Hex position that not only completely defeats flat Monte Carlo search, but also initially defeats plain upper confidence bounds for trees (UCT) search until an excessive number of iterations are performed. The inclusion of domain knowledge during playouts significantly improves UCT performance, but a slight negative effect is shown for the rapid action value estimate (RAVE) heuristic under some circumstances. This example was drawn from an actual game during standard play, and highlights the dangers of relying on flat Monte Carlo and unenhanced UCT search even for rough estimates. A brief comparison is made with RAVE failure in Go.
| Original language | English |
|---|---|
| Pages (from-to) | 69-74 |
| Number of pages | 6 |
| Journal | IEEE Transactions on Computational Intelligence and AI in Games |
| Volume | 5 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Mar 2013 |
| Externally published | Yes |
Fingerprint
Dive into the research topics of 'A Problem Case for UCT'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver