A Practical introduction to the Ludii General Game System

Cameron Browne*, Matthew Stephenson, Eric Piette, Dennis Soemers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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Abstract

Ludii is a new general game system, currently under development, which aims to support a wider range of games than existing systems and approaches. It is being developed primarily for the task of game design, but offers a number of other potential benefits for game and AI researchers, professionals and hobbyists. This paper is based on an interactive demonstration of Ludii at thuis year’s Advances in Computer Games conference (ACG 2019). It describes the approach behind Ludii, how it works, how it is used, and what it can potentially do.
Original languageEnglish
Title of host publicationAdvances in Computer Games. ACG 2019
EditorsT. Cazenave, J. van den Herik, A. Saffidine, IC. Wu
PublisherSpringer, Cham
Pages167-179
Number of pages13
ISBN (Electronic)978-3-030-65883-0
ISBN (Print)978-3-030-65882-3
DOIs
Publication statusPublished - 2020

Publication series

SeriesLecture Notes in Computer Science
Volume12516
ISSN0302-9743

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