A Multi-Agent Architecture for 3D Rendering Optimization

C. Gonzales-Morcillo*, Gerhard Weiss, D. Vallejo, L. Jimenez-Linares, J.J. Castro-Schez

*Corresponding author for this work

Research output: Contribution to journalArticleAcademicpeer-review

Abstract

Rendering is the process of generating a 2d image from the abstract description of a 3d scene. In spite of the development of new techniques and algorithms, the computational requirements of photorealistic rendering are huge so that it is not possible to render them in real time. In addition, the adequate configuration of rendering quality parameters is very difficult to be done by inexpert users, and they are usually set higher than in fact are needed. This article presents an architecture called magarro to optimize the rendering process in a distributed, noncentralized way through a multiagent solution, by making use of expert knowledge or previous jobs to reduce the final rendering. Experimental results prove that this novel approach offers a promising research line to optimize the rendering of photorealistic images.
Original languageEnglish
Pages (from-to)313-349
Number of pages37
JournalJournal of Applied Artificial Intelligence
Volume24
Issue number4
DOIs
Publication statusPublished - 2010

Cite this