Abstract
Many businesses use virtual experience (VE) to enhance the overall customer experience, though extant research offers little guidance for how to improve consumers' VE. This study, anchored in activity theory, examines key drivers of VE and its influences on value perceptions and customer loyalty. A hierarchical model indicates that VE comprises second-order variables (i.e., social presence, social capital, flow experience, and situational involvement) and third-order variables (i.e., communal and individual experience). The results obtained from a substantive model further reveal that VE positively influences perceptions of both economic and social value and thus influences loyalty in both the real world and virtual environments.
data source: Data dissertation B. Piyathasanan, University of New South Wales, Sydney, Australia. (supervisors P. Patterson, K. de Ruyter and C. Mathies)
data source: Data dissertation B. Piyathasanan, University of New South Wales, Sydney, Australia. (supervisors P. Patterson, K. de Ruyter and C. Mathies)
Original language | English |
---|---|
Pages (from-to) | 126-158 |
Number of pages | 33 |
Journal | International Journal of Electronic Commerce |
Volume | 19 |
Issue number | 2 |
DOIs | |
Publication status | Published - 1 Jan 2015 |
Keywords
- Consumer experience
- customer loyalty
- hierarchical model
- perceived customer value
- virtual experience
- virtual world
- SOCIAL PRESENCE
- USER EXPERIENCE
- FLOW
- WORLDS
- COMMUNITIES
- INTERNET
- SATISFACTION
- COMMERCE
- TRUST
- ENVIRONMENTS