A Digital Wooden Tabletop Maze for Estimation of Cognitive Capabilities in Children

Seethu Mariyam Christopher*, Corrie Urlings, Henri van den Bongarth, Karien Coppens, Petra P. M. Hurks, Lex Borghans, Rico Möckel

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

54 Downloads (Pure)


Standardized tests play an important role in assessing a child’s cognitive capabilities. The results of such tests are used e.g. In schools and kindergartens to analyze and support the development of the tested child. Unfortunately, with classical standardized tests often only limited information on a child’s behavior can be documented even by a professional observer. Obtaining detailed information would require automated data recording procedures. Also, standardized tests typically rely on well-controlled and thus rather artificial environments. As a result, young children age (e.g. With an age below 7) might not be able to fully understand the test instructions, feel uncomfortable being tested outside their natural environment, and thus test results become less relevant. Computer-based stealth-assessments that e.g. Use a gaming environment to be fun and to hide the assessment from children might present a valid alternative. However, for children of lower age computer-based tests are not easily applicable due to technological boundaries. In this paper we thus explore an alternative approach: physical game devices with a look and feel similar to toys typically provided to children of their age group but that embed the electronics required for computer-based stealth testing. As a result, the game device – in our case a wooden tabletop maze – combines advantages of standardized computer-free and computer-based assessments. The device allows for stealth assessments in less structured environments without creating technological boundaries for the children.
Original languageEnglish
Title of host publicationSocial Robotics
Subtitle of host publication11th International Conference, ICSR 2019, Madrid, Spain, November 26-29, 2019, Proceedings
EditorsM.A. Salichs, S.S. Ge, E.I. Barakova, J.J. Cabibihan, A.R. Wagner, A. Castro-González, H. He
Place of PublicationCham
Number of pages11
ISBN (Print)978-3-030-35887-7
Publication statusPublished - 2019

Publication series

SeriesLecture Notes in Computer Science


  • Intelligent games design
  • Digital toy
  • Cognitive assessments
  • Digital maze
  • Serious games

Cite this