Abstract
Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes the Digital Ludeme Project, a five-year research project currently underway that aims to address such issues using modern computational techniques.
Original language | English |
---|---|
Title of host publication | 2018 IEEE Conference on Computational Intelligence and Games, CIG 2018, Maastricht, The Netherlands, August 14-17, 2018 |
Publisher | IEEE |
Pages | 490-497 |
Number of pages | 8 |
ISBN (Print) | 9781538643594 |
DOIs | |
Publication status | Published - 2018 |
Event | 14th IEEE Conference on Computational Intelligence and Games (CIG) - Department of Data Science and Knowledge Engineering, Maastricht, Netherlands Duration: 14 Aug 2018 → 17 Aug 2018 https://project.dke.maastrichtuniversity.nl/cig2018/ |
Publication series
Series | IEEE Conference on Computational Intelligence and Games |
---|---|
ISSN | 2325-4270 |
Conference
Conference | 14th IEEE Conference on Computational Intelligence and Games (CIG) |
---|---|
Country/Territory | Netherlands |
City | Maastricht |
Period | 14/08/18 → 17/08/18 |
Internet address |
Keywords
- ancient games
- ludemes
- general game playing
- phylogenetics
- history of mathematics
- digital archaeoludology