20192020

Research output per year

If you made any changes in Pure these will be visible here soon.

Research Output

  • 9 Conference article in proceeding
  • 2 Article
  • 1 Report
  • 1 Conference Abstract/Poster in proceeding
2020

The computational complexity of Angry Birds

Stephenson, M., Renz, J. & Ge, X., Mar 2020, In : Artificial Intelligence. 280, 38 p., 103232.

Research output: Contribution to journalArticleAcademicpeer-review

2019

AI meets Angry Birds

Renz, J., Ge, X., Stephenson, M. & Zhang, P., 2019, In : Nature Machine Intelligence.

Research output: Contribution to journalArticleAcademic

An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE CONFERENCE ON GAMES: (COG'19). p. 626-629 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
35 Downloads (Pure)

An Overview of the Ludii General Game System

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 864-865 2 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
39 Downloads (Pure)

A Practical introduction to the Ludii General Game System

Browne, C., Stephenson, M., Piette, E. & Soemers, D., 2019, Proceedings of Advances in Computer Games (ACG 2019). Springer

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

Foundations of Digital Archæoludology

Browne, C., Soemers, D., Piette, E., Stephenson, M., Conrad, M., Crist III, W., Depaulis, T., Duggan, E., Horn, F., Kelk, S., Lucas, S. M., Neto, J. P., Parlett, D., Saffidine, A., Schadler, U., Silva, J. N., Voogt, A. D. & Winands, M., 31 May 2019

Research output: Book/ReportReportAcademic

File
16 Downloads (Pure)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

Soemers, D., Piette, E., Stephenson, M. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). p. 329-336 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
38 Downloads (Pure)

Ludii and XCSP: Playing and Solving Logic Puzzles

Piette, C., Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). p. 630-633 4 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
35 Downloads (Pure)

Ludii as a Competition Platform

Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). p. 634-641 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
41 Downloads (Pure)

LUDII - Le Système Ludémique de General Game Playing

Piette, E., Stephenson, M., Soemers, D., Sironi, C., Winands, M. & Browne, C., 1 Jul 2019, Conférence Nationale en Intelligence Artificielle: (CNIA'19).

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

File
14 Downloads (Pure)

Teaching and Learning with LUDII: (BGS'19)

Stephenson, M., Piette, E. & Browne, C., 11 May 2019, Board Game Studies.

Research output: Chapter in Book/Report/Conference proceedingConference Abstract/Poster in proceedingAcademic

File
13 Downloads (Pure)

Using Restart Heuristics to Improve Agent Performance in Angry Birds

Liu, T., Renz, J., Zhang, P. & Stephenson, M., 2019, IEEE Conference on Games.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

“Did You Hear That?” Learning to Play Video Games from Audio Cues

Gaina, R. D. & Stephenson, M., 2019, IEEE Conference on Games 2019.

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review