20162024

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  • 2024

    Games of Knightian Uncertainty as AGI testbeds

    Samothrakis, S., Soemers, D. J. N. J. & Machlanski, D., 2024, 2024 IEEE Conference on Games. IEEE, 4 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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  • The Ludii Game Description Language is Universal

    Soemers, D. J. N. J., Piette, É., Stephenson, M. & Browne, C., 2024, Proceedings of the 2024 IEEE Conference on Games, CoG 2024. IEEE, 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    1 Downloads (Pure)
  • Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Games

    Soemers, D. J. N. J., Bams, G., Persoon, M., Rietjens, M., Sladić, D., Stefanov, S., Driessens, K. & Winands, M. H. M., 5 Aug 2024, 2024 IEEE Conference on Games (CoG). IEEE, p. 1-4

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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  • 2022

    Combining Monte-Carlo Tree Search with Proof-Number Search

    Doe, E., Winands, M. H. M., Soemers, D. J. N. J. & Browne, C., 24 Aug 2022, 2022 IEEE Conference on Games (CoG). IEEE, p. 206-212 7 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    53 Downloads (Pure)
  • 2021

    General Board Game Concepts

    Piette, E., Stephenson, M., Soemers, D. J. N. J. & Browne, C., 2021, 2021 IEEE Conference on Games (CoG). IEEE, p. 932-939 8 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    87 Downloads (Pure)
  • General Game Heuristic Prediction Based on Ludeme Descriptions

    Stephenson, M., Soemers, D. J. N. J., Piette, É. & Browne, C., 20 Aug 2021, 2021 IEEE Conference on Games (CoG). IEEE Canada, p. 878-881 4 p. 9619052

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    18 Downloads (Pure)
  • 2020

    A Practical introduction to the Ludii General Game System

    Browne, C., Stephenson, M., Piette, E. & Soemers, D., 2020, Advances in Computer Games. ACG 2019. Cazenave, T., van den Herik, J., Saffidine, A. & Wu, I. (eds.). Springer, Cham, p. 167-179 13 p. (Lecture Notes in Computer Science, Vol. 12516).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    252 Downloads (Pure)
  • Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration

    Soemers, D., Piette, E., Stephenson, M. & Browne, C., 24 Aug 2020, IEEE Conference on Games: (CoG'20). Osaka, Japan: IEEE, p. 245-252 8 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
  • 2019

    An Empirical Evaluation of Two General Game Systems: Ludii and RBG

    Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, 2019 IEEE CONFERENCE ON GAMES (COG): (COG'19). IEEE, p. 626-629 4 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    157 Downloads (Pure)
  • An Overview of the Ludii General Game System

    Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, 2019 IEEE CONFERENCE ON GAMES (COG): (COG'19). IEEE, p. 864-865 2 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    262 Downloads (Pure)
  • Biasing MCTS with Features for General Games

    Soemers, D., Piette, E. & Browne, C., 11 Jun 2019, IEEE Congress on Evolutionary Computation: (CEC'19). p. 450-457 8 p. 8790141

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    144 Downloads (Pure)
  • Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

    Soemers, D., Piette, E., Stephenson, M. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). IEEE, p. 329-336 8 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    155 Downloads (Pure)
  • Ludii and XCSP: Playing and Solving Logic Puzzles

    Piette, C., Piette, E., Stephenson, M., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (CoG'19). IEEE, p. 630-633 4 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    188 Downloads (Pure)
  • Ludii as a Competition Platform

    Stephenson, M., Piette, E., Soemers, D. & Browne, C., 23 Aug 2019, IEEE Conference on Games: (COG'19). IEEE, p. 634-641 8 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    204 Downloads (Pure)
  • LUDII - Le Système Ludémique de General Game Playing

    Piette, E., Stephenson, M., Soemers, D., Sironi, C., Winands, M. & Browne, C., 1 Jul 2019, Conférence Nationale en Intelligence Artificielle: (CNIA'19).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    99 Downloads (Pure)
  • Strategic Features for General Games

    Browne, C., Soemers, D. & Piette, E., 27 Jan 2019, AAAI conference on Artificial Intelligence: Knowledge Extraction from Games (KEG'19). p. 71-75 5 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

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    45 Downloads (Pure)
  • 2018

    Adapting to Concept Drift in Credit Card Transaction Data Streams Using Contextual Bandits and Decision Trees

    Soemers, D. J. N. J., Brys, T., Driessens, K., Winands, M. H. M. & Nowé, A., 2018, Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, New Orleans, Louisiana, USA, February 2-7, 2018: The Thirtieth AAAI Conference on Innovative Applications of Artificial Intelligence (IAAI-18). The Association for the Advancement of Artificial Intelligence , p. 7831-7836 6 p.

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    32 Downloads (Pure)
  • 2016

    Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing

    Soemers, D. J. N. J., Sironi, C. F., Schuster, T. & Winands, M. H. M., Sept 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, p. 436-443 8 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review

    Open Access
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    100 Downloads (Pure)
  • Hierarchical Task Network Plan Reuse for Video Games

    Soemers, D. J. N. J. & Winands, M. H. M., Sept 2016, 2016 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, p. 1-8 8 p. (IEEE Conference on Computational Intelligence and Games).

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingAcademicpeer-review