20162024

Research activity per year

Filter
Chapter

Search results

  • 2024

    Computational approaches for recognising and reconstructing ancient games: The case of Ludus Latrunculorum

    Crist, W., Piette, É., Soemers, D. J. N. J., Stephenson, M. & Browne, C., 31 Aug 2024, Games in the Ancient World: Places, Spaces, Accessories. Éditions Mergoil, Vol. 79. p. 63-80

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Open Access
    File
    20 Downloads (Pure)
  • 2023

    Measuring Board Game Distance

    Stephenson, M., Soemers, D. J. N. J., Piette, É. & Browne, C., 1 Jan 2023, Computers and Games - International Conference, CG 2022, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Springer Verlag, Vol. 13865 LNCS. p. 121-130 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol. 13865 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Open Access
    File
    32 Downloads (Pure)
  • 2022

    Automatic Generation of Board Game Manuals

    Stephenson, M., Piette, E., Soemers, D. J. N. J. & Browne, C., 2022, Advances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Springer International Publishing AG, Vol. 13262. p. 211-222 12 p. (Lecture Notes in Computer Science, Vol. 13262).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Open Access
  • General Board Geometry

    Browne, C., Piette, E., Stephenson, M. & Soemers, D. J. N. J., 2022, Advances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Springer International Publishing AG, Vol. 13262. p. 235-246 12 p. (Lecture Notes in Computer Science, Vol. 13262).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Open Access
    File
    48 Downloads (Pure)
  • Optimised Playout Implementations for the Ludii General Game System

    Soemers, D. J. N. J., Piette, E., Stephenson, M. & Browne, C., 2022, Advances in Computer Games - 17th International Conference, ACG 2021, Revised Selected Papers. Browne, C., Kishimoto, A. & Schaeffer, J. (eds.). Springer International Publishing AG, p. 223-234 12 p. (Lecture Notes in Computer Science, Vol. 13262).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

  • 2020

    Ludii - The Ludemic General Game System

    Piette, E., Soemers, D. J. N. J., Stephenson, M., Sironi, C. F., Winands, M. H. M. & Browne, C., 24 Aug 2020, ECAI 2020 - 24th European Conference on Artificial Intelligence, including 10th Conference on Prestigious Applications of Artificial Intelligence, PAIS 2020 - Proceedings. De Giacomo, G., Catala, A., Dilkina, B., Milano, M., Barro, S., Bugarín, A. & Lang, J. (eds.). IOS Press, Vol. 325. p. 411-418 8 p. (Frontiers in Artificial Intelligence and Applications).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Open Access